To contribute towards, and learn from a challenging creative atmosphere that balances technical proficiency with creative solutions.
Schawk Inc. San Francisco, 2007-2011
Headed the 3d department working on such accounts as Apple, Lifescan, Delmonte and Seagate technologies.
Developed both animations, video compositing and high resolution imagery.
Worked part time in photoretouching and reillustrating various images and photography.
Developed large format building wrap for the Moscone center for the World Wide Developers Conference.
Rieke Design, Freelance 2004-2007
Created human assets for United way commercial to be used with massive crowd program
Created human textures and various models for Cingular wireless commercial for Pysop NYC
Architectural renderings for animated fly by
Rigging and weight painting for motion capture horse for Massive Artist ltd.
RLC, San Francisco 2006-2007 Lead Texture Artist
Created real life textures for Multi massive online player game.
Modeled extra game assets.
Art directed for human looks
Generation X Entertainment, Los Angeles 2004-2006 TD Lighting & Texturing
Created textures to mimic real life actors for use with Massive software
Designed 3D enviroments to be matched with real world elements
Developed workflow for artists to encorporate Z-brush and Body paint
Alvanon, San Francisco CA 2001-2004 Lighting Technical Director
Designed and created Nurbs based application in Maya using MEL scripting to automatically create human forms which would allow the user to customize all measurements for width, height, posture and major shapes.
Worked with the software development team to create an enterprise-scale digital photography application used by Alvanon's partners in New York, Hong Kong, and mainland China.
Technical writing for software manuals.
LuuLuu, San Francisco CA 2000-2001 Lead Artist
Created an extensive library of human assets for Virtual Model project including hair models and texture assets. Also responsible for lighting and art direction of various ethnicities.
Simulated cloth to a highly realistic degree using Maya cloth for Virtual Model project.
Technical Art GmbH, Dietzenbach, Germany 1998-2000 SGI-specialist
Created highly accurate technical models while working from blueprints for major auto manufactures.
Illustrated the German Text for the Austin Powers film "The Spy Who Shagged Me".
Silverhaze, Frankfurt, Germany 1995-1998 3D Effects Artist
Brought major campaigns to the company from leading Advertising agencies.
Conceptualize entire campaign with client and/or advertising agency
Created award winning music videos and commericals.
BIBO TV, Bad Homburg, Germany 1993-1995 Compositor/3D Artist
Composited live action with hand painted backgrounds on the Rauol Servais feature film Taxandria using Matador.
Created effects for the film "The Never-ending Story III"
Public Design GmbH, Frankfurt, Germany 1992-1993 Photoshop specialist
Color corrected and did layout for " Luerzer Archive" magazine.
Coordinated and designed Magazine plus club cards for German Macintosh Club.
Stippisch & Partner, Frankfurt, Germany 1991-1992 DTP Assistant
Created packaging for Proctor & Gamble products.
Native English Speaker, Proficient in German, Understands Spanish