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Her career in 3-D started in 1993 in Germany where she worked as a Matador compositor on Raoul Servais "Taxandria", "The Never-ending Story" and other films while at Bibo TV. Her access to their SGI 's and Alias software fueled her interest in computer graphics.
She went onto Silver Haze, One of the leading 3-D studios in Europe. Her finesse with Art Directors, and her ability to deliver excellent work, brought in work from all the leading agencies.
In 1998 she then went on to Technical Art where she created 3-D technical illustrations from blueprints, visualizing components before their actual production. Her clients included Porsche, BMW, VW and others.

Ruby returned to San Francisco in 2000 and started work at LuuLuu which became Alvanon, Inc. in 2001 and their 3-D virtual models became actual dress forms to be used by garment manufacturers all over the world. Ruby with the help of a coworker designed and developed a nurbs-based application in Maya to automatically create human forms, allowing the user to customize body measurements and even the actual posture of the human form. Ruby also worked with the software development team to create an enterprise-scale digital photography application used by Alvanon's partners in New York, Hong Kong, and mainland China.
In her free time, when you can drag her away from the computer, you will most likely find Ruby traveling, or with camera in hand photographing San Francisco's colorful people.


© 2007 RUBY RIEKE. ALL RIGHTS RESERVED.